A Midsummer Nights Dream: Design
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copyright © Malvern Hostick or clients, unless otherwise stated. All rights reserved.
The design for A Midsummer Night's Dream was acheived entirely within Photoshop (above) and Sketchup (below).
Although with Sketchup there is a difficulty in showing aesthetics, the 'art' of the design, there are certain advantages.
The practical aspects of demonstrating the acting space to a cast can be acheived more effectively with 3D fly-around
AV presentations. Although less personal, there are none of those 'can't-see' concerns when a large cast is huddled
around a model box. Images can be given to actors as constant reference. If the free Google-Sketchup is downloaded,
the 3D files can be run-through at leisure. This helps the cast and others to more fully understand, and keep in
touch with, the acting space.
Constructors can use the pull-off accurate measurements in the 3D files for building, partly obviating the need for
traditional technical drawings. A useful feature is the 'storyboarding' of the fit-up, indicated below. Zoom-in close-up
detailing of set elements can be acheived too. The advantages for lighting design are obvious.
An unfortunate feature of the software is the
annoyingly limited 'human' components.
Theseus as a skateboarder!
Measurements 'pulled-off' the 3D forms.